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They Can’t Even Release a Finished Game Anymore

You used to buy a game – and you had a game.
Complete. Finished. Functional.
You’d insert the CD into your computer and play. No updates. No patches. No internet connection.

The game was physical. It was yours.
You could install it on another computer.
You could return to it years later.
You didn’t need anything else.
The product was finished – and it actually belonged to you.

And now?

You buy access.
Not a product, just temporary permission to download some files.
And all that at a higher price than ever before.

In the United States, sixty dollars for a game might still be manageable.
But try paying that in countries where it’s half of a monthly salary.
For what?
For unfinished code that crashes after ten minutes.

You don’t own the game anymore.
No disc. No box.
Just a login, a password, and the mercy of a digital platform.

Take Steam, for example.
You spend a fortune there, build up a library, and still – the games aren’t yours.
The terms of service make it clear: you only get a license to use them.
They change the rules? Delete your account? You lose everything.
And no one gives a damn.

But that’s not even the worst part.

The games you buy for that absurd price are half-baked.
Bugs, crashes, lag.
Day-one patch. Another patch a week later. A third one after a month.
And this goes on for half a year until the game is even playable.

In 2025, that’s the standard.

These aren’t game developers.
They’re file merchants throwing scraps of code to see if you’ll bite.
And if you do, they’ll drip-feed you updates for months so it’s even halfway functional.

Games used to be ready at launch.
Now launch is a paid beta test.

Games are more expensive than ever.
And offer less than ever.
You own nothing.
Even the games you pay serious money for can disappear if the company decides you’ve broken some “terms.”

It used to be about passion.
Now it’s just trash for sale.

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